
Cole Phelps is a returning WWII officer, recipient of the Silver Star, and working the streets of Los Angeles as a beat cop. Noire is the highlight of the game, and the stuff classic gumshoe tales are spun from. Or, for more of the best Xbox 360 games for an 11 year old, why not try our Family Game Finder.The story of L.A. Noire, check out our full L.A. Rockstar Games has a legacy unlike any other company in modern gaming, with their unique blend of story-telling taking narratives to new heights while delivering mature. Noire Producer: Team Bondi/Rockstar Games Release Date: Platform: Xbox 360, PS3 Rating: Mature Genre: Action Adventure.
Noire a run for its money in the narrative department is Mass Effect 3. Suffice to say, it’s quite likely that the only game in 2011 that will give L.A. The story eventually pulls in threads from his own military past, twining things together in a poignant, believable way, but that’s best left to the players to discover for themselves.

Dialog is delivered well and is likely to be the strongest acting this year in a game. Cole Phelps, a war hero and rookie cop, moves up the ranks and solves dark cases in 1940s Los Angeles.On the audio side of things, the game would be pristine but for one glaring flaw. With Aaron Staton, Michael McGrady, Adam J. Noire: Directed by Brendan McNamara. Lighting is good, screen tearing is negligible, but the spectre of all that facial data rears its head in noticeable frame rate drops in crowded crime scenes, as well some pseudo-tearing effect on the faces during more emotional facial contortions.L.A. It’s a necessary sacrifice that Bondi had to make in order to get the fidelity they wanted in the faces, but observant players will note that overall graphic quality is not at the same level as other AAA titles.
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Noire limits most actual detective work to handing off evidence of trace information to either a coroner or the LAPD Research & Investigation department to let them give you more valuable suspect interrogation ammo. Noire’s only other contemporary, Heavy Rain manages to outperform it, with a broad variety of forensic investigations courtesy of its fictional “pocket crime lab” the ARI, whereas L.A. It’s also where things can feel repetitive, particularly during the stint in the homicide desk, where the structure of crime scene investigation + suspect interrogation wears thin, although later cases introduce more variety.The only real disappointment in gameplay comes from the lack of actual detective work. It’s here where some “adventure game-y” logic can occasionally rear its head, with requirements for evidence to catch a lie having its own internal logic that doesn’t necessarily line up with conventional expectation. Players then have the option of deciding whether the suspect is telling the truth, whether a suspect’s answer is doubtful (but with a lack of evidence to push it further) or is a flat out lie with evidence in hand to point out the contradiction. Once a response has been given to a question, players can carefully observe the suspect’s face—for admittedly obvious, broadly telegraphed—facial tics or other “tells” that indicate nervousness or deception.
The entertainment value is there, it’s only let down by design issues that still don’t make a dent in one of the best stories of the year. The story will pull players along, the characters are compelling, and when all cylinders are firing, you really do feel like a lone detective in a dark n’ dirty city. Noire is a worthy purchase, and, despite some design choices, highly recommended. But a bigger concern is the lack of a manual save, since the game is picky with its auto-saves and can reboot players back to the beginning of a case despite all the progress made before shutting the game off.When all is said and done, L.A. An inability to skip dialog scenes—a la BioWare games—also hurts the re-playability somewhat.
